<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>FableQuest</title><link>https://fablequest.pages.dev/en/</link><description>A craft notebook for indie game makers</description><language>en</language><item><title>Let the hit linger.</title><description>Hit-stop and camera shake do different jobs. Feel the difference, one frame at a time, in this small game-feel experiment.</description><link>https://fablequest.pages.dev/en/notes/001-hit-stop-vs-screenshake/</link><guid>https://fablequest.pages.dev/en/notes/001-hit-stop-vs-screenshake/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>