VOICES / A CLOSER LOOK / 29
Citizen Sleeper
Jump Over The Age
Spend each die on the life—and the people—you are trying to keep.
THE DESIGN LENS
What makes this worth a closer look.
The official description ties each cycle to a finite set of action dice, while Clocks expose progress and outside pressures and Drives let the player choose which stories matter. Work, survival, investigation and friendship therefore compete for the same scarce attention, turning the game's themes of precarity and personhood into the structure of an ordinary day.
Before you make it your next game.
Choose it when reading, allocation and relationships are the reward; its tension comes from cycles and choices rather than constant action.
ANOTHER WINDOW
Another window into this world.
Open the image for a larger view.