VOICES / A CLOSER LOOK / 23
OPUS: Prism Peak
SIGONO INC.
Point a camera and choose a perspective. Look for a way home through an unfamiliar land.
THE DESIGN LENS
What makes this worth a closer look.
Here the camera could be a narrative device as much as a tool. As a weary photographer stranded in the Dusklands with a girl who has lost her memories, you uncover the land's mysteries through your lens, and framing may become a way of paying attention.
Before you make it your next game.
Choose it for photography and narrative curiosity rather than combat.
Players drawn to photography, travel journals and encounters along the way.
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