QUIET / A CLOSER LOOK / 35
Tiny Glade
Pounce Light
Draw a wall and watch a place take shape. Build for the pleasure of making, not a target.
THE DESIGN LENS
What makes this worth a closer look.
Tiny Glade removes management, combat and goals, which leaves an unusually clear design question: what keeps building engaging without a target? Gridless building chemistry and procedural detail that adorns your glades suggest the answer may lie in how the world responds to a doodle.
Before you make it your next game.
A diorama builder without management, combat or goals. Choose it if that freedom appeals.
ANOTHER WINDOW
Another window into this world.
Open the image for a larger view.