PULSE / A CLOSER LOOK / 14
Katana ZERO
Askiisoft
Choreograph a split-second decision through time manipulation. Each fight becomes a scene.
THE DESIGN LENS
What makes this worth a closer look.
Instant-death combat changes the scale of a fight: one mistake ends it, so each encounter could be read as a short scene to be choreographed. Slashing, dashing and manipulating time serve both the action and the effort to unravel your past.
Before you make it your next game.
Instant-death combat and graphic violence are part of this neo-noir.
ANOTHER WINDOW
Another window into this world.
Open the image for a larger view.