VOICES / A CLOSER LOOK / 26
Undertale
tobyfox
Choosing not to destroy can be a way to play. Reconsider an RPG's familiar decisions.
THE DESIGN LENS
What makes this worth a closer look.
The premise fits in one line: an RPG where you don't have to destroy anyone. We read this as turning a genre habit into a question about what an encounter is for.
Before you make it your next game.
Best approached without plot details. Do not judge its themes by the pixel art alone.